This was an idea to make Brutal minimalism and also try out some new features of UE5. Used Maya for modelling and retopo, Speedtree for hp tree, Painter and Designer for materials, use photogrammetry for foliage and Unreal to put it all together.
Progress breakdown
All materials that I use for this scene
Cobblestone
Substance Designer graph for Cobblestone
Concreate
Substance Designer graph for Concreate