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Brutal minimalism - UE5 Environment

This was an idea to make Brutal minimalism and also try out some new features of UE5.
Used Maya for modelling and retopo, Speedtree for hp tree, Painter and Designer for materials, use photogrammetry for foliage and Unreal to put it all together.

Progress breakdown

Progress breakdown

All materials that I use for this scene

All materials that I use for this scene

Cobblestone

Cobblestone

Substance Designer graph for Cobblestone

Substance Designer graph for Cobblestone

Concreate

Concreate

Substance Designer graph for Concreate

Substance Designer graph for Concreate